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“It took us a painful amount of time to get where we are right now.” “When we started this journey … the existing GPU hardware and the software was not ready,” said cebas CEO Edwin Braun. In 2014, some of the technology surfaced in moskitoRender, cebas’s separate GPU-based 3ds Max renderer, but it would be another three years before finalRender R4 shipped. For the purposes of this story, we’ve used R4 to denote anything specific to the new release.įinalRender R4 has had what must surely be one of the longest development cycles in the history of CG software, cebas having previewed it and its trueHybrid CPU/GPU rendering technology as far back as 2011.
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Updated: cebas tells us that the release is officially version-numberless, although early promo materials did refer to it as R4. Updated 22 September with more information from cebas.Ĭebas Visual Technology has released finalRender R4, the long-awaited update to its 3ds Max renderer, adding support for hybrid CPU/GPU rendering, physically based spectral rendering, and 360-degree output.
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